![]() The energy bill for this zone must be horrendous – but at least there are plenty of places to cremate the pile of bodies that the level leaves behind. This is arguably a harder situation to control than the sidescrolling levels, and these stages tend to be the most difficult to get through cleanly (with the exception of the damn Energy Zone). The Base 1 and Base 2 levels are both quasi-3D, with the player traveling into the screen to progress through the base. It also helped to popularize the Konami code (originally introduced in Gradius), because the 30 lives it granted were more or less required for a lot of people to see the end of the game. This, combined with the measly 3 lives you start with, makes this a game fondly remembered for it’s difficulty. Take one bullet in even your pinky toe, and you are done for. Enemies come in endless waves, and must be dispatched with shots from your rifle with a bottomless magazine. The amount of projectiles on screen is pretty typical Contra.Ī more or less standard 2D sidescroller, Contra provides for solid 8-direction shooting and like every classic sidescroller, impossible jumping physics. As a plus, the NES box art also features blatant ripoffs of Arnold from Predator, something Konami also did in the original Metal Gear Solid box art (except with Kyle Reese from Terminator). Originally ported from the 1987 arcade cabinet, Contra for the NES is mostly the same as it’s forebear, with some slight level and boss redesigns present on the NES version. Often used as the standard example of “Nintendo-hard,” Contra pits the commandos Bill “Mad Dog” and Lance “Scorpion” against the alien entity known as Red Falcon. ![]() Or, just watch this YouTube Video then report back. ![]() Can you save Earth from the terrible onslaught of Red Falcon? No? Really? Well what if we gave you 30 tries at it? Maybe? Well, come back when you are a little more confident and we’ll talk. ![]()
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